The Clockwork Game Design Podcast
Leisure:Video Games
Hello all and welcome to the first episode of the Bannet Bulletin! It’s still the Clockwork Game Design Podcast feed, but for awhile I’m going to do a series of shorter podcast episodes that talk about what is going on and what I’m thinking about with the RPG I’m making. This episode is an overview – what is this new game? What’s important? When can you actually play it? In future episodes, we’ll do deep dives into other aspects of the game.
If you enjoy the episode, let me know – it will encourage me to take the time to make more!
And as always, you can support this show and the creation of my games over at my Patreon page.
Bannet Bulletin Ep. 2 – The Skill Grid, Characters, and a game update
The RPG Report, and the worst things in RPGs
RPG Questions, and Trails in the Sky FC
Clockwork Game Design Podcast – Episode #94 – 2022 wrap-up
Clockwork Game Design Podcast – The Final Fantasy Episode
Strategy Can Be Fun on our own DRAGON BRIDGE
Strategy Can Be Fun – Soren Johnson on OLD WORLD
Strategy Can Be Fun – Blue Moon
Strategy Can Be Fun – Strategic Evaluation in Pax Pamir
Strategy Can Be Fun – Contextualized Choices in Puzzle Strike 2
Strategy Can Be Fun – Through The Ages, Playfulness and The Four Horsemen of Work
Let’s talk about Magic: The Gathering, with two experts
Free-to-play, Gacha games and game design discourse with Dan Felder
Math for Game Designers, with Alexander King
Talking RPGs with Dayan Radisic
Skill Compensation, Randomness, and the lifespan of games with Brett Lowey
Interview with Jaron Kong, creator of Quantum Protocol
Conversation with Justin Ma
RPGs and more, with Tanya X. Short
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