Welcome back to the SUPERJUMP Podcast. This month, we discuss one of the heavier topics and phenomena in the gaming industry: crunch within gaming development. This topic has plagued the industry for years without a working solution, while other fields, such as movies, music, and anime, have found ways to increase sustainability in developing their products.
We are joined by Matt Paprocki to discuss why crunch exists, how it affects us (the gamers, developers, and companies), and what we can do to reduce its toll on the industry. You can follow Matt on Twitter @Matt_Paprocki; thank you for joining us for this episode!
You can subscribe to the SUPERJUMP Podcast on Spotify, Apple Podcasts, Google Podcasts, and all your other favorite podcast directories. If you enjoyed this episode, please take a moment to give us a review and share it with your friends! If you have any feedback, comments, or ideas, feel free to reach out to us at podcast@superjumpmagazine.com.
Episode 406: Video Game Rhythm
Episode 405: Video Game Adaptations
Episode 404: Replayability
Episode 403: Narrative vs. Gameplay
Episode 401: Video Game Streaming
Midjump: Interview with The Hop-Ons Podcast
The Super Jump Podcast Finale
Episode 326: On Announcements
Episode 325: Where Are All the Studios Going?
Episode 324: We Would Never Do Lootboxes
Episode 323: With Playtonic Games
Episode 322: Post-E3 Clean Up
Episode 321: The Big E3 Episode
Episode 320: E3 Predictions
Episode 319: CGI Movies Starring Electric Rodents
Episode 318: Catching up with James
Episode 317: Bioware Beware
Episode 316: The Future of Gaming! ... Maybe
Episode 315: Hashing Out the News with Josh Bycer
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