Capcom's fighting game department has been notoriously bad at launching games in recent years as Street Fighter X Tekken, Marvel vs. Capcom: Infinite, and Street Fighter 5 all suffered through horrendous early chapters. Why though, did Cross Tekken and Infinite wind up failing entirely while Street Fighter 5 was ultimately able to keep its head above water? We investigate the particulars to find possible answers to this question.
Timestamps
01:07 - Street Fighter X Tekken's sad story
05:56 - SFxT rough launch woes
13:21 - "SFxT seemed to be including things to outright piss off the player base"
16:00 - Flooded fighting game market
22:00 - Marvel vs. Capcom: Infinite's initial hype and early warning signs
28:00 - It hits the fan
34:55 - Functions
47:56 - What about Street Fighter 5's launch? Bad looks... but not AS bad?
50:50 - Raptor's final answer
We played OVER 100 HOURS of Street Fighter 6 - TAKEAWAYS
How to pick the right controls for you in Street Fighter 6
5 Reasons we’re extra excited for Street Fighter 6
Street Fighter 6 Mysteries - 4 Big Questions that Need Answers!
Final Tier List for Street Fighter 5
Street Fighter 2 vs. Street Fighter 5: Which is the better fighting game?
Reacting to Street Fighter 6’s newest characters, Cammy, Lily, and Zangief
Street Fighter 3 vs. Street Fighter 4: Which is the better fighting game?
Tekken 8 Nina trailer and new mechanics REACTIONS
Rating new Street Fighter 6 characters JP, Blanka, Dhalsim and Dee Jay
Rating new Street Fighter 6 characters Marisa and Manon
New info on Street Fighter 6’s release date
Street Fighter 6 Interview with JM Crofts
Street Fighter 6 beta tier list discussion
Street Fighter 6’s appeal to casual players is incredible (With special guest King Jae!)
Street Fighter 6 has more exciting single player content than ever
Street Fighter 6 Full launch roster revealed!
Ken, Honda, Dhalsim, Blanka revealed for Street Fighter 6
Street Fighter 6 questions answered Part 2: Drive Impact, Drive Rush, and Drive System balance
Street Fighter 6 questions answered Part 1: Damage output, flow/feel, and comparisons to Street Fighter 5
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