How to make a video game, with Auroch Digital
Leisure:Video Games
Resident Audio Designer and impeccable podcast host Matthew Walker leads this episode, revealing the secrets behind the game audio design pipeline and Brewmaster’s perfect pour. We discuss the importance of early audio integration and collaboration with other game development disciplines, the advantages of a rapid feedback loop, and how in-person production workshops have helped him flourish.
Show Notes
Did Brewmaster pique your interest? You can purchase it on Steam and on console now!
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What is a Steam Event and How to Run One | S9 E6
The Music of Warhammer 40,000: Boltgun | S9 E5
What it's Like to Launch a Game: Boltgun Edition! | S9 E4
Fear in Video Games | S9 E3
Aren't Games For Kids? | S9 E2
MooCon - A Remote-First Studio Convention | S9 E1
Season 9 Teaser | S9 E0
Retro Warhammer | S8 E6
A Port and Publish Roundtable | S8 E4
The Psychology of Video Games | S8 E3
The RPG Renaissance | S8 E2
100 Game Dev Interviews | S8 E1
Season 8 Teaser | S8 E0
Ogre ft. David Rock | S7 E6
Ogre ft. Steve Jackson | S7 E5
Games Development and Climate Change | S7 E4
Warhammer 40,000: Back to The Beginning | S7 E3
The Music of Auroch Digital | S7 E2
A Day in the Life: Working Through COVID -19 | S7 E1
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