In this episode, we delve into Final Fantasy 16 and the recent trend in Final Fantasy games towards more action oriented gameplay. But rather than make all the same tired comparisons others have already made to Devil May Cry or Game of Thrones, we focus on the clear evolution Final Fantasy games have undergone, and how this seemingly recent development has, in fact, been a long time coming.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
118. The Mechanics of Pleasure | S4E7
117. Working in Teams, Working Alone | S4E6
116. From Inspiration to Game Design | S4E5
115. Subjectivity in Narration | S4E4
114. Themes and Pillars | S4E3
113. Encounter Design Blues | S4E2
112. The Game Design Nexus | S4E1
111. Translating Tabletop
110. Baldur’s Gate 3
109. The Three Eras of Final Fantasy
107. Lauryn’s Gamedev Journey
106. Is Diablo 4 an RPG?
105. Dumb AI !@#$
104. Eliza
103. Contiguity in Worldbuilding
102. Kingdom Hearts 2
101. Character Progression
100. The Last of Us
99. Augmentation and Simulation
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
The Zelda Cast
The GlockN9ne Show
Fallout Lorecast - The Fallout Video Game & TV Lore Podcast
Kinda Funny Gamescast: Video Game Podcast