In this episode we examine the three epochs or eras of Final Fantasy. We trace its early, now legendary, days as a tactical, turn-based RPG, the shift to more cinematic gameplay, and the subsequent turn away from the game’s roots toward a more high-paced, third person action gameplay. The point of all this is to show that there is a clear throughline from where we were to where we are now, even if it seems like Final Fantasy is now so different.
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118. The Mechanics of Pleasure | S4E7
117. Working in Teams, Working Alone | S4E6
116. From Inspiration to Game Design | S4E5
115. Subjectivity in Narration | S4E4
114. Themes and Pillars | S4E3
113. Encounter Design Blues | S4E2
112. The Game Design Nexus | S4E1
111. Translating Tabletop
110. Baldur’s Gate 3
108. Final Fantasy: Action Man
107. Lauryn’s Gamedev Journey
106. Is Diablo 4 an RPG?
105. Dumb AI !@#$
104. Eliza
103. Contiguity in Worldbuilding
102. Kingdom Hearts 2
101. Character Progression
100. The Last of Us
99. Augmentation and Simulation
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