Episode 7 and our longest yet. Today we spend over 3 hours tackling Final Fantasy 6. Digging into the origins of operatics, drama, rpg design, and post-modern theory; don't shy away we keep it fun!
Francisco is a game designer and engineer, while Jason brings a scholarly, literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
0--1:58:30 Spoiler Free Section
1:58:30-3:34:15 Literally the rest of the game
Classic WGUC What Is Opera
Opera 101, the Basics
How an Opera Gets Made
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Follow Fran at: @el_frantastico on threads
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Art by Francisco Martin
Theme music by William O'Rourke
The Shadows Lengthen in Carcosa; Signalis, Madness, and Love
Sidequest: Toxicity in Gaming!
Just Breathe, You Can Do This; Climbing Celeste Mountain
The Return of the Obra ft. DPI Discourse
Kingdom Hearts part 1: HD ReMix, Re:loaded, You Can[not] Redo
Subnautica: Don't Forget to Cook Your Peepers
Undertale: Effervescent Determination
Ocarina of Time: Blow your whistle, Link!
Banjo-Kazooie: It’s Not Bowsette Bro
Final Fantasy VII - Is Cloud a Himbo?
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