How to make a video game, with Auroch Digital
Leisure:Video Games
Today we step into the Psychology of creating a video game, in a whistle stop tour led by our resident neuroscientist, Jess. They describe the psychology behind art, music and colour within videogames, and why gaming can be so important for our mental health.
*content warning* mild discussion of struggling with mental health
Show notes
Thanks for tuning in to an episode that’s close to our hearts (and brains) here at Auroch Digital. If you’d like to read a little more about the content discussed in today’s episode, you can check out our blog post.
At Auroch we take mental health as seriously as physical health, supporting colleagues who need time off for their wellbeing, and accommodating for therapy and counselling sessions.
We're an anti-crunch studio too, and this is built into our production approach for each project to protect the wellbeing of our employees. If you'd like to join the team at Auroch, or the wider Sumo group, you can check out the company jobs page here!
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The Music of Warhammer 40,000: Boltgun | S9 E5
What it's Like to Launch a Game: Boltgun Edition! | S9 E4
Fear in Video Games | S9 E3
Aren't Games For Kids? | S9 E2
MooCon - A Remote-First Studio Convention | S9 E1
Season 9 Teaser | S9 E0
Retro Warhammer | S8 E6
Game Audio Collaboration | S8 E5
A Port and Publish Roundtable | S8 E4
The RPG Renaissance | S8 E2
100 Game Dev Interviews | S8 E1
Season 8 Teaser | S8 E0
Ogre ft. David Rock | S7 E6
Ogre ft. Steve Jackson | S7 E5
Games Development and Climate Change | S7 E4
Warhammer 40,000: Back to The Beginning | S7 E3
The Music of Auroch Digital | S7 E2
A Day in the Life: Working Through COVID -19 | S7 E1
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