Welcome back to Pursuing Pixels. This week, our friend (and also a game designer & composer) Megan Carnes joins us once again, this time to chat a little more about her work!
We dig into all sorts of different topics with Megan this time around, including a dive into her first game, inter-view, her musical background and influences, the logistics of balancing life and work as a freelancing artist & independent game designer, and much more…
We’re looking forward to having some more guests on the show in the future and already have a couple more of our favorite game designers lined up for future episodes—can’t wait to start bringing y’all some more ‘behind-the-scenes’ discussions on the week’s when we aren’t releasing one of our core, numbered episodes.
Thanks so much for taking the time to listen! If you'd like to find us elsewhere on the internet, you can find us at:
pursuingpixels.carrd.co
Join us on Discord
Support us on Ko-fi :)
175: All Torch Management, Baby!
Save it for the 'cast! — Issue #72
174: Just Another DVD Screensaver
Save it for the 'cast! — Issue #71
173: There's No 'I' in "Outer Worlds"
Save it for the 'cast! — Issue #70
172: It Goes Into Scientific Notation
Save it for the 'cast! — Issue #69
171: Maybe It'll Work on Your Top Loader
Save it for the 'cast! — Issue #68
170: I'll Take That Baton
Save it for the 'cast! — Issue #67
169: Maybe I'll Play Just One Run
Save it for the 'cast! — Issue #66
168: Disappearing Immediately Upon My Touch
Save it for the 'cast! — Issue #65
167: It's Already Back in the Box
Save it for the ’cast! — Issue #64
166: Seven Dollars of My Real Money
Save it for the ’cast! — Issue #63
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