Is mob programming a group of people watching one person type? Just a driver and a bunch of watchers?
If not, what are some examples of things to do in the ensemble? What roles amplify learning, contribution, continuous improvement, and flow efficiency for all?
How can people learn in a safe environment how to take on these mob roles?
Come see the Mob Programming Role Playing Game in action with Chris, Austin, Lisa Crispin, Joe Justice, and Willem Larsen as they focus on role levels 1 and 2. After Willem, creator of the RPG game, introduces the game, they have a fantastic time embodying several roles including Driver, Navigator, Mobber, Researcher, and Sponsor. Not only do they seek to help each other take on the different mob roles, but they also seek to do it with kindness, consideration, and respect. We hope this episode inspires you to play the game with some colleagues and friends and "join the annals of the great mobs of history."
P.S. Stay tuned next week for round 2 of the RPG in action for role levels 3+
Video and Show Notes: https://youtu.be/ixV8YG5vwyM
Cultivating Trust and Influential Relationships with Leadership
Agile Tales From Down Under ft Victor Agung and Jordan Ocokoljic
Navigating a Developer's Aversions to Learning, Change, and Influence
Building Bridges: The Art of Influencing Through Real Relationships and Excellent Environments
From Thesis to Tool: The Story Behind The Automated Mob Programming Tutor with Yuki Tagawa and Christopher Martin
What Mob Programming is NOT
From Consultant to Classroom: Unveiling Mob Programming's Impact on CS Education with Kieran Murphy
The Collaborative Architect and Tech Lifestyle Coaching with Allan Stewart
Teaming for Faster Cycle Times in the Device Industry with Luca Ingianni & Jeff Gable
Continuous Global Mobbing and Refactoring to Services with Skylar Watson
Reducing Cost of Change Through Design with John Gallagher
Game-Changing Creativity: Mob Worldbuilding and Analog Design with Emily Earhart and William Munn
Mobbing Magic: Startups, Burnout, and Building Antifragile Teams with Jesse Riley
Mobbing as the Keystone of Evolved XP with Philip Markgraf
Elevating CD to Zero Bugs via Lean Mobbing with David Batten
Mobbing Impact: Opening New Doors and Sharing the Joy with Robin van den Bogaard
Frequent Rotations, Maximum Impact: Elevating Pair Programming with Gabriel Robaina and Kieran Murphy
Healthy vs. Destructive Speed in the Diffusion of Innovation
The Impact of Programmer Professionalism: A Historical Perspective with Uncle Bob Martin
An Introvert’s Reflections on Remote Mob Programming with Chris Stone
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