Hello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we are looking at how VR might enhance Higher Education. The primary form of instruction for many college and university classes is via lecture. This methodology might leave some students unengaged and bored. So, how can professors break up their lectures and provide more active learning modalities in the lessons? On the show we are talking with Gary Burnett. Gary does research and teaching related to human Factors/Ergonomics within the Faculty of Engineering at the University of Nottingham.
Episode 122- XR Tools for Education and XR Docs with Eric Chamberlin
Episode 121- Using VR for Medical Literacy with HouseCall VR
Episode 120-Mixed Reality for Learning with Newton’s Room
Episode 119- Rethinking XR Deployment in the Classroom with ReframeXR
Episode 118- Curating Educational Content For Meta
Episode 117- Immersive VR Onboarding in Banking with Aequilibrium
Episode 116- Safety and Identity in Virtual worlds with Nina Jane Patel
Episode 115- Use VR for Social Good, Vehicles for Change VR
Episode 114- Explayn Chemistry VR
Episode 113- VR For the Kentucky Education System
Episode 112- Scaling VR to An Entire Country
Episode 111- VR Film School
Episode 110- Designing VR Applications for Industrial Training
Episode 109- Planning and Delivering an XR Conference
Episode 108- Enhancing Adult Education Through VR
Episode 107- VR To Enhance Learning Outcomes in Welding and Fabrication
Episode 106- The Making of Nano, A VR Educational Game
Episode 105-Using VR to Tackle Rigorous Curriculum
Episode 104- Understanding Generative Ai for Immersive Learning at Talespin
Episode 103- Learning, VR and Feelings with Nick Shackleton-Jones
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