François Alliot, designer of the Reigns series of games, discusses his Tinder-inspired approach to probabilistic narrative game design. He talks about his quest to find a great "flow" for his games and how he wants to surprise players. We delve into the design of Reigns and ponder how adaptive game design might develop in the future. François shares his influences regarding the focus on emerging narrative games, and he also provides some news about what he is working on next - including a tabletop version of Reigns!
Teos Abadia on Adventure Flowcharts & Visual Aids
Katie Gordon, Ph.D. on The Suicidal Thoughts Workbook
Mark Meredith on Rediscovering 4th Edition D&D
Ronen Givony on Not For You: Pearl Jam and the Present Tense
Matt Forbeck on Shotguns & Sorcery
Kelly Carlin on Legacy, Purpose & Resilience
Tomo Moriwaki on Designing Epic Tavern
Stacy King & Andrew Wheeler on Dungeons & Dragons: Wizards & Spells
Keith Ammann on The Monsters Know What They're Doing
Megan Connell, PsyD on Therapeutic D&D and Coping with Creative Burnout
Elizabeth & Jared Kilmer on Therapeutic D&D for Veterans
Dr. Rachel Kowert on Video Games & Mental Health
Matt Henderson on Designing Loke Battle Mats
Matt Dixon on Illustrating Hearthstone
Elisabeth de Kleer on Dungeons & Dragons Behind Bars
Teos Abadia on Designing Acquisitions Incorporated
Jim Zub on Creating the Young Adventurer's Guides for Dungeons & Dragons
Grant Ellis on Streaming RPGs & Celebrating A Knight's Tale
Allison Spence on Journalism, Marketing & Finding the "Why?"
Jason Massey from The Dungeons & Randomness Podcast on Building a Career out of D&D
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast
Critical Role
Space Cats Peace Turtles