This week, we were invited to have a rant session about the little things in modern software that drive us nuts. A complainisode! In the Sidebar, we share our strategies for having a successful design challenge interview loop.
Sponsor:Patreon is hiring product designers in San Francisco and New York City. Today, Patreon is at the heart of the creator economy. In the last 8 years, the product has grown to support more than 250k creators, who are collectively supported by more than 8 million patrons. So far, Patreon has paid out more than $2.5 billion to creators, and are now on pace to pay out over $100 million every month.
Patreon's design team is small, but growing. The opportunity for impact on the product, and on millions of creators and patrons around the world, can't be overstated. The team is dedicated to leveling up the craft of Patreon's products, shipping beautiful experiences, and building the best tools to help anyone make a living on the internet.
If you're a designer looking for your next level up, get in touch with Patreon's design team and tell them we sent you!
Patreon — Patreon is hiring product designers in San Francisco and New York City to build the future of the creator economy. Join their small team and level up today.
Sympli — Sympli Pulse is a version tracking application for Figma that lets you and your team clearly understand what's going on — even with hundreds of frames, components and design files — and answer the most painful questions about who changed what and why, adding context to your design decisions. Find Pulse in Figma Community. Learn more at Sympli.io.
Play — Play is the first native iOS design tool made for teams creating mobile products. Design, prototype, and collaborate, directly from your phone. With Play you can experience your design as you create it while taking full advantage of native iOS features not found in other design and prototyping tools. Full access invites available for the first 25 people here!
The Sidebar:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to bonus content going forward! Sign up at patreon.com/designdetails.
Latest VIP Patrons:This week, we were invited to have a rant session about the little things in modern software that drive us nuts. A complainisode!
James Bartlett asks on GitHub: Frustrations with existing products got me into design. As you guys have new Macs, perhaps now's a good time to share your frustrations with Mac OS, and ideate on ways to mitigate. For example, I'd like to see an inbox for Airdrop. Currently everything airdropped, gets dropped into the downloads folder, and with no way to sort by sender etc.
Byeee!
304: Interviewing the Interviewer
303: Building Design Teams (feat. Stacy La)
302: Designing Dark Patterns
301: Android vs. iOS
300: Looking Back on 300 Episodes
299: Balancing Management and IC Work
298: Designing a Design Curriculum
297: Day-to-Day Design Struggles
296: Google I/O
295: Public Critique and The Facebook Redesign
294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)
293: Is AR a Gimmick?
292: Building Design Systems (feat. Linzi Berry)
291: Figma's UI Redesign and Public Critique
290: Transitioning to Product Design
289: Design File Hygiene
288: Articulating Design Rationale
287: A Peek Behind the Curtain
286: Bask in the Awkwardness
285: Deadly American Idol
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