We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.AccessibilityAccessibilityGame DesignControl Accessibility Report - "Vivek Gohil, Ben Kendall", Family Gaming DatabaseInclusive Gaming: How Game Developers Can Make Video Games More Inclusive And A… - Accessibility.comVisual impairment accessibility musts:High ContrastUser-set color schemesBig Icons! (more important even than large text, which is also important)Leverage Haptics (HD Rumble) paired with visual cuesToning the music down (Dave recomm...
We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.
Control Accessibility Report
-
"Vivek Gohil, Ben Kendall"
,
Family Gaming Database
Inclusive Gaming: How Game Developers Can Make Video Games More Inclusive And A…
-
Accessibility.com
- Visual impairment accessibility musts:
- High Contrast
- Big Icons! (more important even than large text, which is also important)
- Leverage Haptics (HD Rumble) paired with visual cues
- Toning the music down (Dave recommends, regretfully)
- Accessibility options should come up at a game’s first-launch
The next Forza will help blind players race by listening to ‘beeps and boops’
-
Tom Warren
,
The Verge
How Next-Gen Audio Improvements in Snowdrop Could Mean Real-Time ‘Ray-Tracing A…
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Youssef Maguid
,
Ubisoft
Tekken 8 Accessibility Features Are Causing Controversy
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Trumann Tu
,
GameRant
The Importance of Audio Described Cutscenes
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Dom Parker
,
LinkedIn
Additional Resources not talked about on the show
Xbox Accessibility Guidelines V3.2
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MIcrosoft
Can I Play That?
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Can I Play That?
Dave McKee
An electronic and orchestral music producer and sound designer going by the name ViRiX.
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