"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay
Nice Games Club - a gamedev podcast!

”Empty the bucket.” Burnout; Asynchronous and Asymmetric Gameplay

2020-07-28
Your nice hosts are tired, then get energized. Stephen is thinking about it, Mark brought a few unlikely examples, and Ellen is also thinking about it.Here's a fun new thing: We've recently started a Discord channel for listeners to discuss the show with each other. It's part of the Twin Cities Gamedev Discord server, but you don't need to be a Twin Cities gamedev to partisipate! Get directly to the Nice Games Club discussion channel via...
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