This week we're talking about how to create and use a player setting guide. Do you need one and is the right time to create it? What should you include and how should you design it? All this and more in this weeks episode of Tinker's Toolbox.
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Ep. 78 - How to integrate new PC's into an established party
Ep. 77 - Building a Called Shots System
Ep. 76 - Artifacts of the Old World Ft. Giveaway
Ep. 75 - How to create meaningful weapon choices
Ep. 74 - Encouraging your players to make the most of their abilities
Ep. 73 - Building a Sea Fairing Campaign and Running a Murder Mystery
Ep. 72 - How to Improvise and Crafting Spells
Ep. 71 - Weaving the planes of existence into your narrative
Ep. 70 - Crafting spells and playing lethal villains
Ep. 69 - How to Organise and detail cities
Ep. 68 - Running Down time in your game
Ep. 67 - How to combine adventures and run unique PC's and monsters
Ep. 66 - How to Run Recurring Villains
Ep. 65 - Game Changing Spells and how to handle them
Ep 64. - Implementing, balancing and customising Magic Items
Ep 63. - Maps, Random Encounters and How to Use Them
Ep. 62 - Planning Warthog, A Special Game You Can Run
Ep. 61 - How to Run and Play Villainous Player Characters
Ep 60 - Listener Topics Quick fire and FFG Star Wars
Ep. 59 - How to Manage Player Quests within your Main Narrative
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