Nice Games Club - a gamedev podcast!
Leisure:Video Games
Quinn K joins the clubhouse to break down their IGF-nominated game "An Outcry." Your nice hosts learn about choosing your own limitations, the Haunted PS1 scene, and how much playtesting is still not enough playtesting.
Postmortem: "An Outcry" An Outcry - Quinn K, itch.ioRPG Maker 2003Oulipo: freeing literature by tightening its rules - Andrew Gallix, The GuardianDogme 95 - Movements in FilmHuanted PS1 Demo Disc 2021 - itch.ioThe Shrike (ship) - Memory AlphaQuinn KGuest External link ItchTumblrPatreon"Metroid is very serious." Secrets & Easter Eggs; Player Trust
Nice Thinking: "Pizza Land"
"Layers and layers of hair." Visual Composition; Minigames
The Logistics of Moving On (with Zach Barth)
Nicest of 2022
"Leveling out the table."
"Insert interesting car here." Verisimilitude; Indie Game Credits [Nice Replay]
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)" [Nice Replay]
"Maximum Whooo!" Learning to Use Tools; Co-Op Games [Nice Replay]
The State of VR in 2022 (with Andrew Eiche) [Nice Replay]
Nice Games Jam: "StorySlide (with Osama Dorias)" [Nice Replay]
Visual Coding (with Alina Matson) [Nice Replay]
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne) [Nice Replay]
"No referees?!" Curling; Off-Ramps [Nice Replay]
Characterization in Pet Management Games (with Sarah Yu and Beth)
"You lost all your dragons." Save Data; Interdisciplinary Communication
"Time is just a search bar away."
Fusing Genres (with Millie Walker)
"I realize you were making a more point thing?" Cameras; Bug Tracking and Triage
Nice Thinking: "Revisiting Rhythm Rumble"
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