In 2000, The Sims broke new ground as a life simulator where players managed families, built houses, and chased careers instead of high scores. We look back at Will Wright’s vision, born from architectural experiments and Maslow’s hierarchy of needs, that turned mundane routines into compelling gameplay. The episode explores how the game reflected consumer culture, the quirky humor of Simlish, and the freedom it gave players to tell their own stories. Critics hailed it as revolutionary, while its runaway sales made it one of the best-selling PC games of all time. Our conversation digs into its cultural impact, our favorite Sims memories, and how it set the stage for sequels and expansions. Join us as we build, burn, and babysit on today’s trip down Memory Card Lane.
Read transcript