Emma and Gil welcome returning guest Eric Zimmerman, who last appeared on the show on Episode 79 to discuss the magic circle in gaming.
This time, Eric discusses his idea of the 21st century being a "ludic century," and what makes games especially important today. We also discuss how games' powers can be used for evil, if tabletop games can become more environmentally sustainable, and see if there can be an equivalent to farmers' markets or slow food in tabletop game.
SHOW NOTES
1m26s: Eric's previous tabletop games: Quantum, The Metagame (with Colleen Macklin and John Sharp). He also mentions Gamelab, Diner Dash, Sissyfight, Dear Reader, NYU Game Center (where Gil and Geoff are also adjuncts), and Rules of Play.
Eric also mentions his large-scale art installation games that he's done with his partner Nathalie Pozzi. Here are a few of them: Interference, Starry Heavens, and Waiting Rooms.
5m34s: Here is Eric's original Ludic Century essay/manifesto, published in 2013.
16m27s: More info about Bernie De Koven and his influential book The Well-Played Game.
18m13s: More info about the slimy practice of gerrymandering. Eric also mentions the board game El Grande.
21m45s: More info about systemic racism.
24m17s: More info about Ultimate, also known as Ultimate Frisbee.
25m53s: One thing to note here is that impartial referees in sports are a relatively recent development. In the mid-19th century, both baseball and association football (soccer) originally had each team bring their own umpire, who would attempt to agree on calls. Back then, umpires did not make calls proactively; players had to appeal to the umpire in order to get a decision.
This changed as teams got more competitive and team-based umpires failed to be impartial. Both sports brought in a neutral referee who could resolve disputes between the umpires; baseball in 1857, soccer in 1881. Eventually, the team-based umpires were dropped entirely, with soccer keeping the single referee (though they eventually added two linesmen to help make calls) and baseball renaming the referee back to "umpire" and adding three additional umpires to handle calls at each base.
(Sources: Strike Four: The Evolution of Baseball, Richard Hershberger, and The Ball is Round: A Global History of Soccer, David Goldblatt.)
30m52s: Jane McGonigal's book Reality is Broken.
36m34s: The influential behavioral psychologist B.F. Skinner.
48m32s: Cheapass Games has made many of their older "envelope" games available as print-and-play downloads.
49m00s: The gone-and-gladly-forgotten CD longbox.
50m15s: The Zoomable game RATS: High Tea at Sea by Eric and Josh DeBonis.
55m42s: More information about the environmental concerns around cryptocurrency.
1h03m10s: Slow Food is an organization related to the slow movement that pushes back against the fast pace of modern life.
1h09m35s: The game Gil mentions is Avatar Stalker, from the folks at Project Avatar. He also mentions The Nest, which was first mentioned on the show by Hayley Cooper of Strange Bird Immersive on Ludology 214 - Escape from Reality.
1h12m27s: Eric mentions the artists Alex Katz and Kara Walker.
1h15m55s: Eric’s website, the NYU Game Center, and Eric's partner Nathalie Pozzi.
Ludology 224 - Putting the Fun in Funko
Biography of a Board Game 223.5 - The Game of Life
Ludology 223 - Kick Out the Jams
GameTek Classic 222.5 - Alpha Zero, Part 2
Ludology 222 - Johnny Fairplay
Biography of a Board Game 221.5 - The Game of the Goose
Ludology 221 - The Pac Less Traveled
GameTek 220.5 - Quantum Computing
Ludology 220 - Adventures in Storytelling
Biography of a Board Game 219.5 - Trivial Pursuit
Ludology 219 - Professor Scott's Wild Ride
GameTek Classic 218.5 - Alpha Zero
Ludology 218 - Building Games, Bit By Bit
Biography of a Board Game 217.5 - Rock 'Em Sock 'Em Robots
Ludology 217 - What IF?
GameTek Classic 216.5 - Path Dependence
Ludology 216 - Buonohardcore 2020
Ludology 215 - Table Topics
Biography of a Board Game 214.5 - Mafia/Werewolf
Ludology 214 - Escape from Reality
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