Sometimes things aren't always black and white, sometimes they are.
In this Design Diary, I talk about why I feel it's important to maintain a dialogue with the people who support my work.
I was working on those new, 3-D styled, more realistic looking dungeons. When I showed them off to a friend of mine, his response in seeing them was not what I expected. His first response was, "Are you going to do black and white versions too?"
Am I really that out of touch with what the gaming community wants?
Don't forget to chime in, because your ideas make my ideas better!
Contact me:
MeWe: mewe.com/i/frankturfler
Facebook: https://www.facebook.com/MiddleKingdomsAdventure/
Voicemail: (480) 331-7708
email: middlekingdomstrading at gmail
The one where Colin and I ask each other, "Fantasy Adventure Game or Role-playing Game?"
The one where we play Raiders of the Forgotten Treasure
The one where I talk about some of the ideas I have in store for 2019.
Special Presentation: Colin and Frank Talk About Stuff, Part 2
The one where I talk about adding a touch of class to 5e Light
The one where I continue to talk about 5e Light: Simplifying Races.
The one where I ask, "How quick can character creation be in 5e?"
A Special Presentation—PlunderNotes!
The one where I talk about modular rules in game systems
The one where I ask, "What makes a game rules light?"
The one where I ask, "How light can 'rules light' get?"
The one where I ask, "Can a tavern be a portal to other worlds?"
The one where I ask, "Can a tavern be a dungeon?"
The one where we meet in a tavern
The one where I ask, "Can I run a brown bag West Marches campaign at work?"
The one where I talk about more sci-fi maps and inspiration, part 1.
The one where I talk about Consistency, Influence, and Inspiration in Illustration
The one where I ask, "Have you ever been experienced?"
The one where I ask, "How do I compress 8-24 hours of adventure material down to 3?"
The one where I ask "2.5D or not 2.5D?"
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