This week, we discuss the humble cursor and its role in affording interactivity in software design. In The Sidebar, we talk about the long term impact of the features we build, the importance of smart defaults, and the value of time well spent in our products.
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Latest VIP Patrons:This week, we discuss the humble cursor and its role in affording interactivity in software design.
Anonymous asks: Hey Brian and Marshall, I'd love to hear your thoughts on the use of the hand pointer cursor icon for clickable elements. Windows, macOS, and HTML seem pretty clear that it is intended only for links which lack the visual affordance that buttons have while Material design and seemingly most web apps embrace the hand for all clickable elements. I haven't found what the official rationale is for using the hand everywhere and I'm also curious what users most expect at this point.
Byeee!
The Sidebar:In this week’s Sidebar, we talk about the long term impact of the features we build, the importance of smart defaults, and the value of time well spent in our products.
444: Writing Effective Self-Reviews
443: Design Systems Interviews
442: It Doesn't Have to Be Right
441: WWDC 2022
440: Don’t Call It a Design Critique
439: Config 2022
438: Dissecting Substack’s Podcast Player
437: Scaling Design Critique
436: Reclaiming Your Focus
435: New Feature Launch Checklist
434: News Desk, Vol. 4
433: Making a Case for Icons
432: Traits of a Good Manager
431: Transitioning from Industrial to Digital Design
430: Design File Sanity and Breaking Navigation Patterns
429: Better Remote Onboarding
428: Teaching vs Micromanaging
427: Tools for Thought ft. Mark McGranaghan and Adam Wiggins
426: Senior++ Designer Expectations
425: Overengineering Variants
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