Geoff parachutes into the world of battle royale games like Fortnite, and how they eclipsed MOBA (multiplayer online battle arena) games like Heroes of the Storm. Is there something special about battle royales that we can study as general lessons in game designs?
Ludology 247 - Orc-kay Computer
Biography of a Board Game 246.5 - Quarriors
Ludology 246 - Cornering the Market
GameTek Classic 245.5 - Leadership
Ludology 245 - Play It Again Games
Biography of a Board Game 244.5 - Alien Frontiers
Ludology 244 - Games Brought to Life
GameTek Classic 243.5 - Beacons
Ludology 243 - Play Blall!
Biography of a Board Game 242.5 - Bingo and Yahtzee
Ludology 242 - Winner Winner Chicken Dinner
GameTek Classic 241.5 - The Elam Ending
Ludology 241 - A Different Kind of Year
Ludology 240 - Are You Receiving Me?
Biography of a Board Game 239.5 - Dark Tower
Ludology 239 - Words at Play
GameTek Classic 238.5 - Induction
Ludology 238 - Unraveling Complexity
Biography of a Board Game 237.5 - Which Witch
Ludology 237 - Improv-ing Games
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