Charlie Cleveland joins Dirk and David to discuss his work on the underwater survival game Subnautica–an indie hit and a standout in the genre. The trio talk about the game’s somewhat unusual theme and the difficulties of making a game set underwater. They also talk about how that theme helped influence the game’s mechanics and continually reinforced the core design pillar for the game: thrill of the unknown. Finally, Charlie takes some time to talk about the early access process, aspects of the game that got cut, and a little discussion on the game’s frosty followup title, Subnautica: Below Zero.
#158: Suzanne Zinsli and Cardboard Edison
#157: Harrison Joins the Mail Crew
#156: Kathryn Hymes and Thorny Games
#154: Essen and Listener Mail
#153: Riot Games
#152: Professor Rob’s Mailbag
#151: Isaac Shalev and Kind Fortress
#150: Travel Catch-up and Listener Mail
#149: Jellybean Games
#148: More Listener Mail
#147: Black Straw Games
#146: Soren Johnson and Offworld Trading Company
#145: Seafall, Powering Up, and Listener Mail
#144: Chris Zinsli and Cardboard Edison
#143: The Mailbag Tolls for Thee
#142: Tim Fowers
#141: Star Trek Timelines
#140: Daniel Doan and Black Shell Media
#139: Justin Gary
#138: Checking in with Harrison Pink
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