Welcome back to Gaming with Gage, your podcast for Roleplaying Games and the Periphery.
Thanks for being here
And thank you for being here for our Season Finale. I’m blown away every time we wrap a season, even now five seasons and two years later. It’s incredible to me that I get the chance to sit down and chat with so many wonderful gamers, and interact with so many fantastic nerds. Every episode starts with me thanking each and every one of you for being here and I want you to know that I truly mean that. It’s only because of you that I’m able to do this show. So thank you.
Since this is our Season Finale that means you won’t be hearing from me next week but you can catch Season Six on April 6th. Now just because we won’t have regular episodes doesn’t mean we’ll be completely silent. You can still follow us on social media, catch me on some live streams and our Patreon podcast will still be releasing. If you REALLY miss my yammering you can also join our discord and listen to me gush over Locke & Key.
This week our guest is Wayne Cole, of Fear the Boot the tabletop RPG advice podcast. Those of you who caught our ETU: Extra Curricular Activities stream at twitch.tv/gamerstable will also recognize him as Gretsky, the paranoid loner hacker guy in the hoodie. Wayne’s been a host on Fear the Boot for over 10 years and a diehard Super Hero fan even longer. We talked about how he got into RPGs. the best systems for different types of supers games and the upcoming Fear the Con.
As always, we ask that you rate and review the show on Apple Podcasts, Stitcher or wherever you listen.
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And with all that out of the way, let’s jump into our chat with Wayne Cole,
We'd also like to thank our Patreon supporters,
Andrew Spencer-Lee
Bryan Hart
Eugene Katz
Some other helpful links,
Our Website
NPCs That Matter
World Building
How Much Agency Do Players Really Want?
New Perspectives on Old Ideas
Benefits of Different Campaign Styles
A Very Special OSR Episode
Convention Tips & Tricks
Examining Your Prep
When is Sharing Oversharing?
Staying Motivated Through the Campaign
Creating Satisfying Scenes and Encounters
Whoops My Big Bad Just Died, Now What?
Why are schedules trying to kill my game?
Inspiration for PC creation
The Red Mic Experiment
Complicated Plots
But I'm not there?!
When the Party Goes Off the Rails
Player Driven Campaigns
Session One: Starting the Campaign
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