Dirk and David are joined by Jon Ingold, narrative designer and co-founder of Inkle Studios. They discuss Inkle’s newly released video game A Highland Song, centered around exploration, discovery, and engaging the human form within nature. They discuss the mechanics around rewarding and incentivizing players in an exploration game, ways to hide the quantum ogre, and how to utilize elements of randomness within a story-driven experience.
#237 Old World: Utilizing Playtesters Effectively
#236 Tanya X. Short Makes Game Systems Obvious
#235 Diving Into MOBA Foundations
#234 Sen-Foong Lim Designs Edge Cases Out of the Game
#233 Round Table on the Challenges of Pleasing Customers
#232 Chris Bourassa Talks Darkest Dungeon
#231 Tim Fowers Talks Burgle Bros 2
#230 Rob Daviau Talks Return to Dark Tower
#229 Round Table on the Essence of a Theme
#228 Shawn Main Talks Legends of Runeterra
#227 Meguey Baker Talks Apocalypse World
#226 David Dunham Talks Six Ages
#225 Round Table on Thematic Games #1
#224 Scott Nicholson Talks Escape Rooms
#223 Kynan Pearson Talks Nintendo Themes
#222 Elizabeth Hargrave Talks Wingspan
#221 Nikki Valens Talks Eldritch Horror
#220 New Directions with Dirk and David
#219 Cole’s Thoughts on Pax Pamir: Second Edition
#218 Geoff Engelstein and Isaac Shalev: Building Blocks of Tabletop Game Design
Create your
podcast in
minutes
It is Free
Dear Alice | Interior Design
99% Invisible
The John Clay Wolfe Show
The Turn of the Screw
The Count of Monte Cristo
Design Better
How to Decorate