Lightmap - Conversations with video game creators
Leisure:Video Games
CULT OF THE LAMB is really two different games in one, a town builder and a dungeon crawler, but they've been welded together using arcane magics by the creative team at Massive Monster (THE ADVENTURE PALS, NEVER GIVE UP) into an experience that keeps you busy.
Julian Wilton, Creative Director and Will Mesilane, UI Developer share the secrets hidden in this world, what it took to build this cult management game and what they are most proud of in this exclusive interview.
SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.
Thanks to Omny Studio for their support of SIFTER.
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Jessie Yeoh (Nostalgia Box Video Game Museum), casualisation of games & early access expectations
Henry Sham (OzHadou Fighting Games Community), games in education, LoL pay disputes
Kate Raynes-Goldie (WAITTA Incite Achiever of the Year), disconnected gaming & homage vs pastiche
Steve Heller (Surprise Attack Games), console hardware updates & Indie vs AAA price expectations
Bob Hayden (Vectonic), retro console resurrection, eSports olympiad
Jane Cocks (Checkpoint.org.au), politics in games & the money of eSports.
Darcy Smith (Armello), the digital divide: classism in games & being "a good sport"
Ari Gibson, William Pellen & Dave Kazi (Hollow Knight), game cultural appreciation & Pokémon GOes global
John Kane (Killing Time at Light Speed), spaces of play & Counter-Strike conflicts of interest
Senator Scott Ludlam (Australian Greens), Non-Violent Solutions & Twitch "Bits"
Ian Lewis & Adam Zulkifly (Party Golf), grey market resellers & avoiding games spoilers
Jacob Janerka (Paradigm), E3 2016 wrap up & video game film adaptations
Leigh & Elissa Harris (Objects in Space), dropping the banhammer & predatory publishers
Lisa Evans (Teaching Science through Games), Beta Burnout, cuts to Arts funding
Mike Cann (Mr Nibbles Forever), Kerbal Space developer pay claims & games you can't "win"
Jeremy Eade & Kim-Saskia Risser-Eade (Thwart GEO), the business & consequences of social media, the Australian Senate gaming inquiry
Wade K. Savage (Fallout: Lanius & Skourge Legacy), rumours + fact checking, and CSGO community challenges
Colton Onderwater (Super Salmon Migration), Dev work vs life & publisher vertical integration
Jason Imms (TasGDS), nostalgia in demand & the future of games journalism
Megan Summers (Damsel), mods: copyright + creativity & “no-grind" games
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