This week, we make the case for designing product icons and discuss what to do if your team doesn’t want to invest in great iconography. In the Sidebar, we talk about how to incorporate default typefaces into your design system.
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Latest VIP Patrons:This week, we make the case for designing product icons and discuss what to do if your team doesn’t want to invest in great iconography.
The Lead Developer at my work requested to remove some of the icons, because they slow down development time when having to wait for one to be created, grappling with SVGs, etc. Unfortunately, he is right as they are time-consuming to make (especially good ones) and since I'm the only UX/UI designer in the company, it slows me down and I become the bottleneck.
That said, I feel that icons give character, polish and professionalism to an otherwise extremely utilitarian UI. Icons can also be functional in that they help make certain elements stand out from an otherwise huge sea of text, but they are still seen as "fluff". I've asked for another designer to be hired, or request our graphic designer to create icons when he has time, but these suggestions didn't get any support. How would you make a case for icons when they are seen as mere decoration?
Byeee!
304: Interviewing the Interviewer
303: Building Design Teams (feat. Stacy La)
302: Designing Dark Patterns
301: Android vs. iOS
300: Looking Back on 300 Episodes
299: Balancing Management and IC Work
298: Designing a Design Curriculum
297: Day-to-Day Design Struggles
296: Google I/O
295: Public Critique and The Facebook Redesign
294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)
293: Is AR a Gimmick?
292: Building Design Systems (feat. Linzi Berry)
291: Figma's UI Redesign and Public Critique
290: Transitioning to Product Design
289: Design File Hygiene
288: Articulating Design Rationale
287: A Peek Behind the Curtain
286: Bask in the Awkwardness
285: Deadly American Idol
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