Nice Games Club - a gamedev podcast!
Leisure:Video Games
In this week's roundtable, Ellen needs help with ALL the things. Stephen and Mark offer advice on where to find people who can help, and discuss some of the hidden challenges of expanding one's team. Later, Stephen challenges everyone to think about how games can do a better job of implementing companion characters. Also, some host backstory tidbits, weird horse names, and (of course) a bit about Glom.
"Brainy. Not academic." Ellen's PC Build - The Journey Begins; Press Reset by Jason Schreier
Building Blocks of Design (with Osama Dorias)
Nice Games Jam: "Glom"
"Go pound a Monster." Your Internal Battery; Finding Your Artistic Voice
"All of this mess that I'm throwing at you." Fonts; Jank
"It’s March tomorrow."
Nice Games Jam: "Roboston! (Live at 2D Con 2020)" [Nice Replay]
"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay [Nice Replay]
"Stephen, his arms wide!" Redundancy; Arcades [Nice Replay]
Gamedev in the Philippines (with Ryan Sumo) [Nice Replay]
Nice Games Jam: "Dark Star" [Nice Replay]
Mental Health (with Alanna Linayre) [Nice Replay]
Nice Games Jam: "Anarchitects!" [Nice Replay]
"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family [Nice Replay]
Agile Development (with Eric Johnson) [Nice Replay]
"Kapow?" Fun in Games; Porting Your Game [Nice Replay]
Nicest of 2020
"Mindworm husbandry." 4X Games; Actionable Gamification by Yu-kai Chou
Families in Games (with Beth Korth and Andy Korth)
Tips for Designing Games for Learning
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