This week, we dig into practical steps for creating a culture of design excellence. In The Sidebar, we share strategies for designing adaptive interfaces that work well on any screen size.
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In this week's Sidebar, we share strategies and workflows for designing consistent interfaces across all screen sizes.
Follow up:Last week we talked about designing for one handAction sheets specPopovers specFitt's lawWhy are left-handers called southpaws?Shoutout to Geetha Kardahally for another week of transcript edits!Tweets:Connelly Rader says: One of my favorite thumb-able interfaces is Pocketcast’s customizable action bar at the bottom of the player. Allows the user to prioritize features and keeps them reachable 👏🏻Tweetbot has customizable tabs.Main topic:Andrew C. Asks: ...What steps can we take to make sure that not only is the work done properly after handoff, but try to establish a more widespread culture about caring about the work everyone is doing?
Cool Things:Brian shared Halide Mark II, a fantastic camera app that unlocks the power of your iPhone's camera. Major design inspiration here.Marshall shared a posture corrector for men and women that has helped him to stay structurally sound in the age of COVID.Design Details on the Web:📻 We are @designdetailsfm🎙 Brian is @brian_lovin🎙 Marshall is @marshallbock📬 Don't have Twitter? Email us at designdetailsfm@gmail.com🙌 Support us on Patreon - your support literally makes this show possible. Thank you ❤️❓ Got a question? Ask it on our Listener Questions Hub, and we'll do our best to answer it on the show :)⭐️ Enjoying the show? Leave us a review on iTunesSayonara marinara!
304: Interviewing the Interviewer
303: Building Design Teams (feat. Stacy La)
302: Designing Dark Patterns
301: Android vs. iOS
300: Looking Back on 300 Episodes
299: Balancing Management and IC Work
298: Designing a Design Curriculum
297: Day-to-Day Design Struggles
296: Google I/O
295: Public Critique and The Facebook Redesign
294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)
293: Is AR a Gimmick?
292: Building Design Systems (feat. Linzi Berry)
291: Figma's UI Redesign and Public Critique
290: Transitioning to Product Design
289: Design File Hygiene
288: Articulating Design Rationale
287: A Peek Behind the Curtain
286: Bask in the Awkwardness
285: Deadly American Idol
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