Dirk and David answer another round of listener questions! They discuss how mobile and desktop games differ, what makes a game “broken”, and tips to follow when designing around a licensed property. They also delve into design stagnation and following what was done before you, as well as when to innovate and when to iterate.
#77: Prototyping
#76: The Inside Scoop
#75: Infinite Loop
#74: Procedurally Chaotic with Julian Gollop
#73: MMOs, RPGs, and Pathfinder with Ryan Dancey
#72 Playtesting
#71: Intuitive Design. With Harrison Pink.
#70: A Roman Farewell
#69: Players as Designers
#68: Transparency
#67: Game Phases & Pivots
#66: Diplomacy in At the Gates
#65: Real-Time. With Geoff Engelstein
#64: Conflict
#63: Theme
#62: Cheating
#61: Don’t Starve. With Kevin Forbes
#60: End-of-Year Spectacular 2013
#59: Race for the Galaxy. With Tom Lehmann
#58: Death in Games
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