Dirk and David answer another round of listener questions! They discuss how mobile and desktop games differ, what makes a game “broken”, and tips to follow when designing around a licensed property. They also delve into design stagnation and following what was done before you, as well as when to innovate and when to iterate.
#257 Diving Into Card Games
#256 Listener Questions June 2021
#255 First-time Designer Skye Larsen Talks Paperback Adventures
#254 Round Table on Representing Unique Player Stories
#253 Diving Into MOBA Wild Rift with Brian Feeney
#252 Board Game Production and Operations with Nicole Cutler
#251 David McDonough Supports the Player’s Story
#250 Alisha Thayer Uses Exceptions in Design Systems
#249 Diving into MOBA Changes and Updates
#248 Listener Questions October 2020
#247 Tabletop Game Development with Brenna Noonan
#246 Omari Akil Talks Rap Godz
#245 Listener Questions August 2020
#244 Round Table on Matching Player Expectations
#243 Rob Daviau Minimizes Ongoing Negative Effects
#242 Molly Johnson Talks Point Salad
#241 Diving into MOBA Perspectives and Problems
#240 Ryan Scott Aims for Balanceable, Not Balanced
#239 Listener Questions May 2020
#238 Round Table on How Different Game Mediums Handle Edge Cases
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