Dirk and David answer another round of listener questions! They discuss how mobile and desktop games differ, what makes a game “broken”, and tips to follow when designing around a licensed property. They also delve into design stagnation and following what was done before you, as well as when to innovate and when to iterate.
#237 Old World: Utilizing Playtesters Effectively
#236 Tanya X. Short Makes Game Systems Obvious
#235 Diving Into MOBA Foundations
#234 Sen-Foong Lim Designs Edge Cases Out of the Game
#233 Round Table on the Challenges of Pleasing Customers
#232 Chris Bourassa Talks Darkest Dungeon
#231 Tim Fowers Talks Burgle Bros 2
#230 Rob Daviau Talks Return to Dark Tower
#229 Round Table on the Essence of a Theme
#228 Shawn Main Talks Legends of Runeterra
#227 Meguey Baker Talks Apocalypse World
#226 David Dunham Talks Six Ages
#225 Round Table on Thematic Games #1
#224 Scott Nicholson Talks Escape Rooms
#223 Kynan Pearson Talks Nintendo Themes
#222 Elizabeth Hargrave Talks Wingspan
#221 Nikki Valens Talks Eldritch Horror
#220 New Directions with Dirk and David
#219 Cole’s Thoughts on Pax Pamir: Second Edition
#218 Geoff Engelstein and Isaac Shalev: Building Blocks of Tabletop Game Design
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