Erica and Gil are delighted to welcome designer Amabel Holland of Hollandspiele, known for making games with challenging themes using an unconventional publishing model.
SHOW NOTES
0m58s: Supply Lines of the American Revolution, Table Battles, Irish Gauge, This Guilty Land, Nicea, The Vote.
7m08s: Amabel is talking about her forthcoming game Eyelet.
15m02s: This is Geoff's game Versailles 1919, co-designed with Mark Herman.
17m28s: Benedict Arnold
18m34s: The Shackleton Expedition
21m16s: The Vote
28m22s: Nicea
31m38s: Irish Gauge, Northern Pacific, Iberian Gauge
32m29s: Winsome, Rio Grande
34m23s: Chicago Express
34m55s: Meltwater, An Infamous Traffic
36m11s: RIBBIT: The Jump, Move, and Block Game, Table Battles
38m51s: New Mill
43m45s: Westphalia
48m18s: Freddie Mac and Fannie Mae
49m52s: Cheapass Games
53m46s: Tobacco misinformation campaign
54m37s: Gil was thinking of Brandolini's Law, aka the BS Asymmetry Principle.
57m55s: Horse & Musket
59m03s: Deinocheirus, Pterodactyl, Therizinosaurus
Ludology 237 - Improv-ing Games
GameTek Classic 236.5 - Calculus
Ludology 236 - Role With It
Biography of a Board Game 235.5 - Ouija
Ludology 235 - Rise to the Challenge
GameTek Classic 234.5 - The Limits of AI
Ludology 234 - Playing with Time
Biography of a Board Game 233.5 - Subbuteo
Ludology 233 - A Sporting Chance
Gametek Classic 232.5 - Characters
Ludology 232 - The Show Must Go On...line
Biography of a Board Game 231.5 - Rayguns and Rocketships
Ludology 231 - STEAM Engine
GameTek Classic 230.5 - Implicit vs. Explicit
Ludology 230 - Design Re-Verb
Biography of a Board Game 229.5 - Vinci/Small World
Ludology 229 - Hit the Deck!
GameTek Classic 228.5 - Fairness and Bag-Building
Ludology 228 - The Roles We Play
Biography of a Board Game 227.5 - Twister
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