Sen-Foong Lim rejoins the show to chat with Dirk and David about his design axiom: design edge cases out of the game. The definition of an edge case is explored at length, and the importance of context when discussing edge cases is emphasized. Sen talks about what types of games can afford to include edge cases, and why he usually opts to either remove them or turn them into features of the game.
#218 Geoff Engelstein and Isaac Shalev: Building Blocks of Tabletop Game Design
#217 Soren Johnson and his 4X Game: 10 Crowns
#216 Playtest Groups and Guilds with Tony Tran
#215 Tabletop RPGs and Streaming with Adam Koebel
#214 Game Themes with Will Thompson
#213 Carla Kopp, Kickstarter and Big Easy Busking
#212 Tabletop Prototyping Highlights
#211 Slay The Spire - A Designers Deep Dive with Anthony Giovannetti
#210 Listener Questions from SaltCON with Skye Larsen
#209 Kevin Kulp - Swords of the Serpentine
#208 Game Designer Jennifer Scheurle
#207 Emily Grace Buck
#206 Jon Shafer of Conifer Games - At the Gates
#205 Deep Dive - Root: A Game of Woodland Might and Right
#204 Listener Questionnaire Results and the Future of TGDRT
#203 TL Simons - Bloc by Bloc
#202 Listener Questions - Accessibility and Get-Back Mechanics
#201 Tim Burrell-Saward and Smart Speakers
#200 Reflections on 200 Episodes of TGDRT
#199 Tabletop Game Designer - Scott Almes
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