Charlie Gleason, Jennifer Hooper, David Routen, Satoshi Nagano, and Chris Castle talk about their various roles in the production of Code[ish], whether that's serving as a host, mixing the audio, or handling the design. The idea for Code[ish] started many years before the first episode was ever recorded. The name came about from the desire to produce a show that was "sort of" about code. From the get go, it was important for Jennifer and the rest of the team to identify several categories which episodes could be placed into: Dev Life (about people and activities), Tips and Tools (about physical and technical tools), Deeply Technical (deep dives into technology), and Heroku in the Wild (how Heroku is being used in production). These tags helped establish a framework very early on.
Although everyone loved the idea, there was a lot of work to be done in the beginning. Someone with audio experience was necessary to suggest equipment and ways to mix the sound. It took a while for the release cadence to get right, because it became very apparent early on that the goal of two episodes a week was too much. And Code[ish] JP, which is a Japanese-language version of the podcast, was also figuring how it should be produced. Little by little, and with encouragement from others at Heroku, both podcasts found their footing.
Producing a podcast is all about listening to questions and ideas, and filtering them into a narrative that makes sense. You have to pair hosts that are passionate about the subject at hand, so that the conversation appears natural, not just a question and answer session. On the technical side, listen to other podcasts and identify what you like about them. Last but not least, always try to learn and improve, by taking listeners' feedback to heart.
Links from this episode51. Best Practices in Error Handling
50. High Energy, Low Power: A Bluetooth Christmas Story
49. Building Effective Distributed Teams
48. From NodeConf EU 2019
47. Working with an Event-Driven Architecture
46. Go at Heroku
45. Illuminating Poetry with Technology
44. GraphQL's Benefits and Costs
43. The GitHub Student Developer Pack
42. How to Prepare for Coding Interviews
41. Architecting Multi-Tenancy
40. Operating Open Collective
39. Evolving Alongside your Tech Stack
38. Building with Web Components
37. Bonus: Organizing a Memorable Tech Conference
36. Supporting Open Source through Open Collective
35. Bringing Open Source to Work
34. An Introduction to Rust
33. GopherCon 2019 Spotlight, Part 2
32. GopherCon 2019 Spotlight, Part 1
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