Constellation: Making the Graphic Novel
Arts:Literature
Visiting Pompeii, finding the clue “Come in, have a drink, stay a while”, getting attacked by a leopard, turning pain on to find the right door, turning mind altering substances on to cross the lava river, turning ejection off to unlock the final answer: “You must trust to be trusted.” Discussion: whether Tim should struggle more to complete the puzzle, the benefits of dramatizing regeneration in this part of the script, the possibility of drawing out the stone men sequence to really emphasize the world daring Tim to eject.
c30: Zoya’s Side of the Story
c29: Don’t Let a Good Con Go to Waste
c28: The Only Thing We Have to Do is Die
c27: The Puzzle is an Entire World
c26: Make Your World Building Dreams Come True
c25: Status Games Within Status Games
c24: Kung Fu Style
c23: Outlining the Beginning
c22: Outlining the Constellation
c21: A Short History of the Constellation
c20: Novel Worlds Pitch Session
c19: Public Worlds Set Up to Solve Problems
c18: Hobbies Don’t Count
c17: Religion in the Constellation
c16: A Slug Crossing a Lawn in Realtime
c15: Rulesy and Unclear
c14: How to Commit a Murder in the Constellation
c13: Create the Illusion You’re Exclusive
c12: Our Character Cannot Be Satisfied
c11: Core Rules of the Constellation
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