This week, we talk about designing experiences that weave between meatspace and screens. In The Sidebar, Marshall gives a deep dive into using modifier keys to level up your Figma productivity.
Latest VIP Patrons:SherriKevin FernandezVeronica JeffersonBrian MirelesJohn BradyJade TuckeyCathy GuarinoWillThe Sidebar:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to full episodes going forward! Sign up at https://patreon.com/designdetails.
In this week's Sidebar, we dig into the power of modifier keys in Figma, sharing our tips and tricks for making the most use of ⌘, ⌥, and ⇧.
PixelSnap 2xScope by The Iconfactory.Follow up:We declared bankruptcy on our GitHub issues. If you have a question or topic you’d like us to discuss on the show, open a new issue!Divya Tak tweeted: isn't the philosophy of just shipping but not focusing on details is what leads into lazy products which are feature clustered but soul less? In my experience we can't expect to focus on just utility and make products that people love.Really good point: we don’t view these as mutually exclusive ideas!Main Topic:Flyingjuggernaut asks: Your thoughts on designing for phygital and omni-channel experiences?
Some good examples that came to mind:
MapsWatch or CarPlayExercisePelotonApple Fitness+ShoppingAmazonStarbucksAudioSonosAirPodsMedicalOneMedicalCool Things:Brian shared Hades, an absolutely gorgeous rogue-like dungeon crawler from Supergiant Games. Truly addicting, incredible learning curve design, and super satisfying gameplay - it’s only $25!Marshall shared Hush for Safari, a simple add-on that blocks those pesky cookie tracking nags on the web. This is also available for iPhone and iPad for free.Design Details on the Web:📻 We are @designdetailsfm🎙 Brian is @brian_lovin🎙 Marshall is @marshallbock📬 Don't have Twitter? Email us at designdetailsfm@gmail.com🙌 Support us on Patreon - your support literally makes this show possible. Thank you ❤️❓ Got a question? Ask it on our Listener Questions Hub, and we'll do our best to answer it on the show :)⭐️ Enjoying the show? Leave us a review on iTunesByeee!
304: Interviewing the Interviewer
303: Building Design Teams (feat. Stacy La)
302: Designing Dark Patterns
301: Android vs. iOS
300: Looking Back on 300 Episodes
299: Balancing Management and IC Work
298: Designing a Design Curriculum
297: Day-to-Day Design Struggles
296: Google I/O
295: Public Critique and The Facebook Redesign
294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)
293: Is AR a Gimmick?
292: Building Design Systems (feat. Linzi Berry)
291: Figma's UI Redesign and Public Critique
290: Transitioning to Product Design
289: Design File Hygiene
288: Articulating Design Rationale
287: A Peek Behind the Curtain
286: Bask in the Awkwardness
285: Deadly American Idol
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