Todays end episode is completed with a colleague of, and in the world of trauma. Oliva James and I chat about public speaking, trauma, twitter hassle, calling out the BS, the trauma Olympics and how this is a framework for something I called traumatology identity. Why do some people need their label, their victimhood and repetitive nature of story telling, We look to the palatable reframe of awful human behaviour and why we do this?
How the current climate is causing children to mistrust, cybertrauma, attachment trauma and more. Why sandals and candles might be the best phrasing from Oliva about the approaches of cliche, practice to help you heal from your trauma.
Rapport and the story of trauma and how relational safety can be the regulator for the client and or patient.
Why being a people person is the most important aspect in trauma healing.
We end on a chat about IEMT (Integrative Eye Movement Technique) and what this is and why we both like this intervention.
To follow is a bonus edition because we didn't get everything covered in this episode!
Getting Hacked; Emails and more. Why its not a question of if but more about when?
Polyvagal reflections of young people, devices, schools and Mental health
Onlinevents the CPD hub for therapists
Geekery in research, do we need to understand gaming research like a Professor X?
Digital Deciders.. is it Authoritarian- What about Culture?
"Expertise" on the internet. Are the e-safety resources helpful, empowering or aimed at shock/fear?
Digital Authoritarianism- parent or nanny state? Regulated to the n’th degree?
Parents Guide to video games- an essential conversation about an essential book
The Psychology of Zelda- your life played out in a game or vice versa?
Getting Gamers- why, when, where, how and what, 10 years of expertise crammed into one episode!
The real research findings behind the Iphone and emotional wellbeing/MH Debate
Talking to your child about Sex and Porn in a digital age
Are young people acting as mini-therapists online?
From the mouths of the users: Snapchat and Cyberspace from young people's perspectives
Influential behaviour on primary school children - 'Challenges/Dares or Peer pressure?'
Loot boxes... whats the problem? or is it problem gambling? Is it even gambling?
Technological biohacking and gaming for good health.
Gaming for Mental Health, its not quite what you think.
Gaming for good: distraction from distress
Adoption and social media’s impact on the family and beyond
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