This week, we share the checklist that we use when launching new features to make sure we’re not missing certain states, flows, or edge cases. In the Sidebar, we talk about working in public and the risk of people stealing your ideas.
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Latest VIP Patrons:This week, we share the checklist that we use when launching new features to make sure we’re not missing certain states, flows, or edge cases.
Kriss Patel asks on GitHub:
When there is new feature in app, how do you guys make sure that you considered all the scenarios and designed all the screens which will be affected by this change?
A gut-check checklist:
Byeee!
304: Interviewing the Interviewer
303: Building Design Teams (feat. Stacy La)
302: Designing Dark Patterns
301: Android vs. iOS
300: Looking Back on 300 Episodes
299: Balancing Management and IC Work
298: Designing a Design Curriculum
297: Day-to-Day Design Struggles
296: Google I/O
295: Public Critique and The Facebook Redesign
294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)
293: Is AR a Gimmick?
292: Building Design Systems (feat. Linzi Berry)
291: Figma's UI Redesign and Public Critique
290: Transitioning to Product Design
289: Design File Hygiene
288: Articulating Design Rationale
287: A Peek Behind the Curtain
286: Bask in the Awkwardness
285: Deadly American Idol
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