Dirk and David are joined by legendary interactive fiction writer and creative director of Failbetter Games Emily Short. The trio discuss Emily’s career, her contributions to interactive fiction, and some of her thoughts on both traditional game AI and modern generative AI. Topics include modeling relationships in games, player psychology and how much information to give, and how game AI can be used in non-combat oriented experiences.
#57: Stepping Back, Goals & Pacing
#56: ‘SeaFall’ & Legacy Design. With Rob Daviau
#55: Sharing Game Design Ideas
#54: Ploy, Race for the Galaxy & Hansa Teutonica
#53: Mohawks & Martians. With Soren Johnson
#52: Meet the TGDRT Crew
#51: Alpha Centauri & Evolving as a Designer. With Brian Reynolds
#50: Kickstarter & Stonemaier Games. With Jamey Stegmaier
#49: How to Teach Games
#48: X-COM & Tactical Games. With Julian Gollop
#47: AtG Playtest, Agricola & More
#46: Theme, Mechanics & Fun
#45: Tabletop & Digital Design. With Ed Beach
#44: Competition, Endgames & Updates
#43: Randomness
#42: King of Dragon Pass. With David Dunham
#41: Paradox Games, Poker and AI
#40: Multiplayer
#39: Skyward Collapse, AI and Business. With Chris Park
#38: Polish, Penalties & Updates
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