Dirk and David are joined by legendary interactive fiction writer and creative director of Failbetter Games Emily Short. The trio discuss Emily’s career, her contributions to interactive fiction, and some of her thoughts on both traditional game AI and modern generative AI. Topics include modeling relationships in games, player psychology and how much information to give, and how game AI can be used in non-combat oriented experiences.
#236 Tanya X. Short Makes Game Systems Obvious
#235 Diving Into MOBA Foundations
#234 Sen-Foong Lim Designs Edge Cases Out of the Game
#233 Round Table on the Challenges of Pleasing Customers
#232 Chris Bourassa Talks Darkest Dungeon
#231 Tim Fowers Talks Burgle Bros 2
#230 Rob Daviau Talks Return to Dark Tower
#229 Round Table on the Essence of a Theme
#228 Shawn Main Talks Legends of Runeterra
#227 Meguey Baker Talks Apocalypse World
#226 David Dunham Talks Six Ages
#225 Round Table on Thematic Games #1
#224 Scott Nicholson Talks Escape Rooms
#223 Kynan Pearson Talks Nintendo Themes
#222 Elizabeth Hargrave Talks Wingspan
#221 Nikki Valens Talks Eldritch Horror
#220 New Directions with Dirk and David
#219 Cole’s Thoughts on Pax Pamir: Second Edition
#218 Geoff Engelstein and Isaac Shalev: Building Blocks of Tabletop Game Design
#217 Soren Johnson and his 4X Game: 10 Crowns
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