World Anvil Worldbuilding Podcast
Arts:Books
The Monster Manual is an awesome resource to set the stakes of your game, but what if you want something more personalized? Maybe you have your own custom setting, or your players might be experienced enough to know what all the monsters can do. By creating new ones, you’ll re-infuse a true sense of wonder to your world! Join Janet Forbes and Celeste Conowitch, Senior Game Designer at Kobold Press, as they discuss How to Make a Monster!
Episode 37, part 1: Writing Autistic Characters with Jonathan Fesmire
Episode 36, part 2: Avoiding GM Burnout with Dead Aussie Gamer
Episode 36, part 1: Avoiding GM Burnout with Dead Aussie Gamer
Episode 35, part 2: Adapting Real World Cultures with Basheer Ghouse
Episode 35, part 1: Adapting Real World Cultures with Basheer Ghouse
Episode 34, part 2: Kitchen Sink Fantasy Worldbuilding
Episode 34, part 1: Kitchen Sink Fantasy Worldbuilding
Episode 33, part 2: Dungeon-Based One-Shots with Duke Davis
Episode 33, part 1: Dungeon-Based One-Shots with Duke Davis
Episode 32, part 2: Querying a Literary Agent
Episode 32, part 1: Querying a Literary Agent
Episode 31, part 2: Traditional Publishing Pathways
Episode 31, part 1: Worldbuilding with Waterways
Episode 30, part 2: Novel Writing Basics | How to Write a Novel
Episode 30, part 1: Novel Writing Basics | How to Write a Novel
Episode 29: Airships & Dragons with Tracy & Laura Hickman
Episode 28, part 2: Hard vs. Soft Worldbuilding with Andy Law
Episode 28, part 1: Hard vs. Soft Worldbuilding with Andy Law
Episode 27, part 2: How to Create an RPG System
Episode 27, part 1: How to Create an RPG System
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Ex Libris
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Anne of Avonlea
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Myths and Legends