This week, we talk about how to have effective brainstorms: what does good prep look like, and what should be done alone or with a group? In The Sidebar, we share our spicy takes about brutalism in interface design.
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In this week's Sidebar, we share our spicy takes on brutalism in interface design.
This comes from a GitHub issue:
hey guys, have you covered the movement of brutalism in design, and how its resurgence can be used to break out of the "design dogmas" in web design which have created a kind of banal /sameness to what we see online. i.e. sites are clearly functional but have lost brand personality. I've recently been thinking about how these new dogmas of web have perhaps led to a democratization of design and less opportunity for more senior designers to flex their creativity. Thoughts?
This is what a brutalist world would look like on your phoneBrutalist websites galleryLearn more about Jakob's law: Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know.Follow up:It's totally acceptable to like the Lobster typeface.macOS Big Sur Beta 9 has an updated QuickTime icon and it's much better.Listener question:mlamond asks: Do you prefer to brainstorm solutions with peers or coming up with solutions on your own? Does your work environment encourage one over the other?
Mural is a nice tool for having remote brainstorms.Cool Things:Brian shared Ted Lasso, a new show on Apple TV+. It's a ray of sunshine in an otherwise dark timeline.Marshall shared Better Touch Tool, an indie macOS application that allows you to customize the behavior of your Mac's trackpad. Design Details on the Web:📻 We are @designdetailsfm🎙 Brian is @brian_lovin🎙 Marshall is @marshallbock📬 Don't have Twitter? Email us at designdetailsfm@gmail.com🙌 Support us on Patreon - your support literally makes this show possible. Thank you ❤️❓ Got a question? Ask it on our Listener Questions Hub, and we'll do our best to answer it on the show :)⭐️ Enjoying the show? Leave us a review on iTunesBlue eyes, white dragon, can't lose.
344: Knowing When to Give Up a Fight
343: Over and Undervalued Design Skills
342: Critiquing Our Early Work
341: Counterintuitive User Experiences
340: Versioning and Handoff in Figma
339: The New iPadOS Cursor
338: Passive Income and How To Give Advice (feat. Meg Lewis)
337: The Metagame of Design
336: Learning by Doing
335: Giving Better Upward Feedback
334: Keylines and Scannable Designs
333: Writing an Effective Self Review
332: Creating layouts: Design vs Implementation
331: The Designer-Developer Handoff
330: Twitter Tips for Designers
329: Web vs Product Design
328: Thinking About 2020
327: Organizing Component Systems
326: Design Tools Today
325: Changing Roles in a Growing Company
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