Lightmap - Conversations with video game creators
Leisure:Video Games
SLAY THE PRINCESS is a horror narrative visual novel where you've got one task. You're here to slay a princess, but if you do is actually up to you. This game brings branching narratives and a style of roguelite gameplay to the visual novel genre where all your choices can lead to an ending.
Developers Abby Howard and Tony Howard-Arias join Lightmap to share how their small side project SLAY THE PRINCESS was made while developing episodic game SCARLET HOLLOW and how it's found them a brand new audience.
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SIFTER is produced by Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang, Adam Christou and Chris Button. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Audio Technica Australia for their support of SIFTER.
Jessie Yeoh (Nostalgia Box Video Game Museum), casualisation of games & early access expectations
Henry Sham (OzHadou Fighting Games Community), games in education, LoL pay disputes
Kate Raynes-Goldie (WAITTA Incite Achiever of the Year), disconnected gaming & homage vs pastiche
Steve Heller (Surprise Attack Games), console hardware updates & Indie vs AAA price expectations
Bob Hayden (Vectonic), retro console resurrection, eSports olympiad
Jane Cocks (Checkpoint.org.au), politics in games & the money of eSports.
Darcy Smith (Armello), the digital divide: classism in games & being "a good sport"
Ari Gibson, William Pellen & Dave Kazi (Hollow Knight), game cultural appreciation & Pokémon GOes global
John Kane (Killing Time at Light Speed), spaces of play & Counter-Strike conflicts of interest
Senator Scott Ludlam (Australian Greens), Non-Violent Solutions & Twitch "Bits"
Ian Lewis & Adam Zulkifly (Party Golf), grey market resellers & avoiding games spoilers
Jacob Janerka (Paradigm), E3 2016 wrap up & video game film adaptations
Leigh & Elissa Harris (Objects in Space), dropping the banhammer & predatory publishers
Lisa Evans (Teaching Science through Games), Beta Burnout, cuts to Arts funding
Mike Cann (Mr Nibbles Forever), Kerbal Space developer pay claims & games you can't "win"
Jeremy Eade & Kim-Saskia Risser-Eade (Thwart GEO), the business & consequences of social media, the Australian Senate gaming inquiry
Wade K. Savage (Fallout: Lanius & Skourge Legacy), rumours + fact checking, and CSGO community challenges
Colton Onderwater (Super Salmon Migration), Dev work vs life & publisher vertical integration
Jason Imms (TasGDS), nostalgia in demand & the future of games journalism
Megan Summers (Damsel), mods: copyright + creativity & “no-grind" games
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