Nice Games Club - a gamedev podcast!
Leisure:Video Games
This week, Stephen and Ellen catch up with Mark about his (and Dale's) trip to GenCon. There is a happy minor Glom update, and then it's down to business. What's grind? What purpose does it serve, and what are the mechanics of it? Your nice hosts attempt to come up with some definitions & guidelines—you decide whether they succeed. And feel free to share your opinions on Discord :)
E3 2019 Special
Nice Games Jam: "Rules"
“That wasn’t the angle I was going for.” Extra Modes; Unit Testing
Narrative Design (with Beth Korth)
“A secret room with secret stuff!” Game Length; Saving and Loading Systems
“Once more with feeling!” Scoring Systems; Lives and Continues
“It’s time for Gex.” Nice Games Bulletin
Nice Games Jam: "Blob Ball"
“When two colors of paint really love each other…” Video Game Events; Color Theory
“Three-headed monster.” Resource Management in Games; Boss Battles
“I had a tiny violin around here somewhere…” Nice Games Bulletin
"Does this game mechanic spark joy?" Team Building; Game Identities
GDC 2019 Special
"I definitely thought of that ahead of time." Localization Systems; Accessibility
Developer/Publisher Relations (with August Brown)
"Let Reggie get back to work." Fanbases; Game Design Balance
"It's Black History Month, y'all!" Audio Basics; Representation in Games
"But other developers made it." Nice Games Bulletin
Nice Games Jam: "The Blizzard of Whatever Year That Was"
"Steal this episode." Writing for Games; Intellectual Property and the Public Domain
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