Nice Games Club - a gamedev podcast!
Leisure:Video Games
This week, Stephen and Ellen catch up with Mark about his (and Dale's) trip to GenCon. There is a happy minor Glom update, and then it's down to business. What's grind? What purpose does it serve, and what are the mechanics of it? Your nice hosts attempt to come up with some definitions & guidelines—you decide whether they succeed. And feel free to share your opinions on Discord :)
"Today’s the day that I screw things up." Pre-production; Idle Games [Nice Replay]
The Logistics of Moving On (with Zach Barth) [Nice Replay]
Cheating (omnibus edition)
Nicest of 2023
Creative Career Paths (with Will Bredbeck)
Nice Games Jam: "The Loft"
"Am I making a joke?" Debug Functionality; Polish
Scoping for Your Project (with John Donkin and Rob Donkin)
Game-based Learning (with Jennifer Javornik)
Serious Play Conference Special
Megagames (with Trenton Greyoak)
"Smarter, more evolved." Polymorphism; Save Scumming
Horror Games 201 (with multiple guests)
"The opposing metric of jank." Composition over Inheritance; Elegance
Horror Games 101 (with multiple guests)
"Sweet, sweet Toronto sounds." Completionism; Educating Intuition
Much Ado About Unity (with Freya Holmér)
Working on a Bigger Team (with Julia Keren-Detar)
Nice Games Jam: "Cat Time"
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The Zelda Cast
The GlockN9ne Show
Game Scoop!
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