Dirk and David are joined by Gerson Da Silva, Director at Ironhide Game Studio and co-founder of Totem Games. Gerson is best known for his work on the Kingdom Rush series, as well as Water 2050. This episode delves into alternative paths into game design, as well as how to adapt a game to audiences of different investment levels. Topics include the benefit of reaching out to subject experts, innovating on a genre, choosing a market, and how to leave design space for variety and maximizing mass appeal.
#178: Niki Crisci, Will Glow the Wisp
#177: Tomer Perry, Ethics and Political Theory
#176: Methodology and Management
#175: Listener Mail August 2017
#174: Mo Turkington and LARPs
#173: Game Design Axioms
#172: Mode 7's Paul Kilduff-Taylor
#171: Gunpoint’s Tom Francis
#170: Ross Cowman
#169: Listener Mail June 2017
#168: Emily Care Boss
#167: Chelsea Howe and VR
#166: John Harper
#165: Listener Mail April 2017
#164: Nels Anderson and Firewatch
#163: Jason Thompson
#162: Listener Mail February 2017
#161: Paizo Games
#160: Dominic Crapuchettes and North Star Games
#159: Guess Who’s Back, Back Again
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