Erica, Gil, Scott, and Sen wrap up 2021 with a roundtable discussion on the hats we wear as game industry professionals. What are all the skills we bring to bear to make games, and how do we feel about them?
This is the final Ludology episode of 2021. We're taking our annual winter break. We will be back on January 23, 2022 with the next episode of Ludology. In the meantime, there will be no Ludology, GameTek, or Biography of a Board Game episodes.
From all of us at Ludology, have the happiest of holidays, and here's to a productive 2022!
SHOW NOTES
5m12s - Alien: Fate of the Nostromo
12m27s - “Spin” is Spin Master, where Erica works as an on-staff game designer.
25m54s - Route 66
28m14s - Gil should have said “at the start of the pandemic,” as we’re still in the pandemic! If you'd like to join his remote playtesting group (which he will hopefully be attending again soon), click here.
33m51s - Unity, a platform mainly used to develop video games.
38m57s - The Affinity suite.
51m38s - Here's more info about Amber Seger, Weird Stories' awesome graphic designer.
54m40s - Scott’s flat cap, Gil’s HUGE hat
Ludology Episode 188 - Unique as a Snowflake
GameTek Classic 187 - Games for the Really, Really Smart
Ludology Episode 187 - Balancing Act
GameTek Classic 186 - Black Morn Betrayal
Ludology Episode 186 - Zombie Apocalypse
GameTek Classic 185 - Libratus
Ludology Episode 185 - Soft Boiled
GameTek Classic 184 - Twilight Imperium
Ludology Episode 184 - Between Two Podcasters
GameTek Classic 183 - Input Output Randomness
Ludology Episode 183 - Mind Your Own Business
GameTek Classic 182 - Pandemic
Ludology Episode 182 - The Calm After the Sturm
GameTek Classic 181 - Talmud
Ludology Episode 181 - Indy Rock
Ludology Episode 180 - Keep Them Doggies Rollin'
GameTek Classic 179 - Kill Dr. Lucky
Ludology Episode 179 - Contested Outcome
GameTek Classic 178 - Real Time
Ludology Episode 178 - Coin Operated
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