Steven Pressfield stands as a titan in the literary world, a master of historical fiction with profound insights into the creative process. He's renowned for works like "The Gates of Fire," which earned him accolades, including Spartan citizenship. His book, "The War of Art," introduces the concept of resistance, offering strategies for artists to overcome this ruthless creative demon. We discuss his days grappling with self-doubt and his triumphs as a legendary author. His stories are not just tales of the past, but lessons in perseverance and the relentless pursuit of creativity. Hosting Steven on the Think Like A Game Designer Podcast holds special significance for me. His books and stories about confronting creative resistance mirror the difficulties I’ve faced in each of my creative endeavors. It's an honor to share this episode with our listeners.
Peter Adkison — Building Gen Con, Empowering Game Designers, and the Thrill of Gathering the Gaming Tribe (#30)
Elizabeth Hargrave — Breaking the Mold with Wingspan, Lessons In Successful Game Pitches, Embracing Unique Genres, and Championing Inclusivity in Game Design (#29)
Jason Charles Miller — From Rockstar Stages to Voiceover Booths, Navigating the Entertainment Labyrinth, Time with Ozzy, Breathing Life into Characters, and The Magic of Live Streaming RPGs (#28)
Bruno Faidutti — Merging Game Mechanics, Simplifying Design, The Art of Drafting, and Unraveling the Myth of Unicorns (#27)
Rodney Thompson — Designing Across Platforms, Crafting Worker Placement Games, Delving into RPGs, and Transitioning from Tabletop to Destiny (#26)
John Zinser — From Pizzas to Publishing, Pioneering CCGs, Community Management, and Trusting the Strength of a Team (#25)
Think Like a Game Designer Mastery Course
Monte Cook — Crafting Immersive RPGs, Mastering Game Narratives, Refining Dungeons & Dragons, and the Nuances of Effective Playtesting (#24)
Rob Daviau — Innovating Legacy Gameplay, Revitalizing Classics, Unpacking the 'Elevator Pitch', and Balancing Game Aesthetics with Mechanics (#23)
Matt Place — From Pro Magic Player to Digital TCG Innovator, Embracing Randomness, Teaching the Fun, and Mastering the Autobattler Genre (#22)
Michael Gnade — From Indie Game Journalism to Board Game Creation, Embracing Feedback, Navigating Kickstarter, and The Cost of Game Marketing (#21)
Elan Lee — From Star Wars Intern to Kickstarter Triumph, Embracing Risk in Game Design, The Power of Storytelling, and Crafting Games that Build Communities. (#20)
Scott Gaeta — From Comics to Card Games, The Art of Forecasting, Driving Growth Through Organized Play, and Lessons from Decades in Game Industry (#19)
Isaac Childres — Crafting the Gloomhaven Legacy, The Power of Audience, Daring Game Design Choices, and Ascending to BoardGameGeek’s #1 Spot (#18)
Think Like a Game Designer: Ascension Tactics Special
Eric Lang — Crafting Immersive Game Experiences, From Sugar Packet Prototypes to Epic Viking Sagas, Navigating Kickstarter Successes, and Fostering Empathetic Design Teams (#17)
Tom Lehmann — From Economics to Game Mechanics, Crafting Strategic Choices, and The Nuances of Cooperative Play (#16)
Keith Baker — Crafting Worlds and Weaving Tales: From Ebberon's Origins to Phoenix Dawn Command's Innovations (#15)
Satine Phoenix — Mastering the Art of Storytelling, Building Gaming Communities, The Power of Streaming in Game Design, and The Journey from Passion to Profession in the World of Role-Playing (#14)
Devin Low — From Magic to Marvel: Game Narratives, Corporate Design Insights, and the Power of Effective Communication (#13)
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