This week, we talk about interviewing for roles in design systems, what to prepare, and how many different kinds of skills are relevant in the field.
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Latest VIP Patrons:This week, we talk about interviewing for roles in design systems, what to prepare, and how many different kinds of skills are relevant in the field.
Eric asks on GitHub: How do you explain what you do?
Job Board:We're curating the best product design roles from the world's most design-forward companies.
👉 Design Details Job Board
Figma — Figma is looking for designers to help shape the future of FigJam. They have a few open roles right now focused on everything from core product and meeting experiences to onboarding, user education, and templates.
Universe — Universe is hiring a Product Designer who is obsessed with the delightful possibilities of software and sees UI design as an artistic medium, not just a method of problem solving. Join a new kind of design studio and shape a product that represents a radically better internet.
Mercury — Mercury is hiring product designers! Mercury powers the banking stack for companies like Linear, Maven & Mighty. Join them to build beautiful software for founders. Learn about the remote-friendly team & roles at https://mercury.design — disclaimer: Mercury is a financial technology company that works with banks.
Current — Current is on a mission to help people create better financial outcomes for their lives, and they’re hiring a talented senior mobile product designer with great visual design and UX skills. You’ll be involved in the full product development cycle: from early research and product strategy, to design and developer hand-off.
Cool Things:Byeee!
304: Interviewing the Interviewer
303: Building Design Teams (feat. Stacy La)
302: Designing Dark Patterns
301: Android vs. iOS
300: Looking Back on 300 Episodes
299: Balancing Management and IC Work
298: Designing a Design Curriculum
297: Day-to-Day Design Struggles
296: Google I/O
295: Public Critique and The Facebook Redesign
294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)
293: Is AR a Gimmick?
292: Building Design Systems (feat. Linzi Berry)
291: Figma's UI Redesign and Public Critique
290: Transitioning to Product Design
289: Design File Hygiene
288: Articulating Design Rationale
287: A Peek Behind the Curtain
286: Bask in the Awkwardness
285: Deadly American Idol
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